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Priorities and Topics

All project proposals under the Erasmus+ Programme should contribute to one or more of the programme’s policy priorities.

The most relevant priority according to the objectives of the project.

  • HORIZONTAL: Environment and fight against climate change

The additional priorities according to the objectives of the project.

  • YOUTH: Strengthening the employability of young people
  • HORIZONTAL: Addressing digital transformation through development of digital readiness, resilience and capacity

Address selected priorities

The EU wants to make the European continent climate neutral by 2050. We aim to empower youth related persons/organizations and their businesses for cyclical activities by promoting a productive economic system. The transition to a circular economy will not only contribute to the solution of the climate crisis, but will also provide young people with a range of green sectoral skills. Our project will bring together partners from different EU countries to create products that will provide young people with the sectoral skills necessary for a circular economy. The project will promote the creation of sustainable societies by training youth professionals and youth through virtual courses.

COVID-19 has led to an unprecedented economic recession around the world. With the pandemic, many sectors have suspended or completely stopped their activities. This situation caused unemployment to resurface in Europe as well as in the whole world. According to Eurostat Statistics, youth unemployment in the last quarter of 2021 was 25.7% in Turkey, 12,2% in Belgium, 10,0% in Lithuania, 12,9% in Estonia, 11,2% in Ireland and Slovakia 12,9 . In January 2022, the youth unemployment rate was 17.1% in the EU and 17.2% in the euro area. Evidence from partner countries still shows that youth unemployment is one of the top priorities for the EU.


The EU Youth Strategy aims at “quality employment for all”. The project focuses on providing sectoral employment skills through non-formal learning activities, especially for young people with fewer opportunities (NEETs, migrant youth, etc.) to reduce youth unemployment. Considering the potential of circular sectors, the number of individuals still working in these sectors is very low. According to Eurostat statistics, the average of those working in cyclical sectors is Estonia 1.71%. Slovakia is 2.01%, Ireland is 2.05%, Lithuania is 1.52%, Belgium is 1.63%, Turkey is 1.53%. The project will provide young people with the green and digital skills they need in the transition to a circular economy.

Thanks to the project products, young people will learn new information about business models, businesses and institutions for sustainable sectors. Project products will be produced and accessible as an open educational resource for youth and all related sectors.
According to the Digital Education Action Plan, more than 1 in 5 young people in the EU do not reach a basic level of digital skills. With the project products (Virtual courses, social media campaign), youth-related organizations will use digital technologies for learning and participation. This will support the transition to an effective digital education by increasing their capacity in corporate activities. Virtual courses encourage the target audience to learn online and push them to use digital technologies both corporately and personally. As a consortium, we will develop our digital marketing strategies by preparing an effective social media campaign.

Topics addressed by the project

  • Environment and climate change
  • Youth employability
  • Digital content, technologies and practices

Project description

Climate change and environmental degradation are an existential threat to Europe and the world. To meet these challenges, the European Union needs a new growth strategy that will transform it into a modern, resource efficient and competitive economy. Climate action is at the heart of the European Green Deal, an ambitious package of measures ranging from the ambitious reduction of greenhouse gas emissions, to investing in the latest research and innovation, and protecting Europe's natural environment. We use 8 gigatons of material every year in Europe. Most of these materials quickly turn into waste and less than 10% is reused or recycled. Extraction, processing, production and consumption of materials and products are responsible for a quarter of greenhouse gas emissions in Europe and a third globally.

This creates an enormous environmental footprint. In order to reduce the effects of this footprint and to overcome the climate crisis, integrating the materials used into more sustainable circular economic systems is an EU and worldwide need.

The transition to a sustainable economic system is an essential part of the new EU industrial strategy. A recent study estimates that the application of circular economy principles in the EU economy has the potential to increase EU GDP by around 0.5% by 2030, creating around 700,000 new jobs. Between 2012 and 2018, the number of jobs linked to the circular economy in the EU increased by 5% to reach 4 million. Provided that employees acquire the skills required by the green transition, circularity can be expected to have a positive net effect on job creation. The potential of the social economy as a pioneer in creating jobs in the circular economy will further strengthen the Action Plan to implement the European Pillar of Social Rights, in particular, with the mutual benefits of supporting the green transition and strengthening social inclusion. In addition, it is possible to overcome the devastating threat of climate change and the pressure on resources by developing a more sustainable economic system, thanks to cyclicality.


A cyclical economic system can open an important door of opportunity in preventing youth unemployment and providing youth with green skills. The aim of the project is to equip young people with fewer opportunities with circular economy skills through digital tools and gamification methods. The project encourages youth to take action in reducing youth unemployment and tackling the climate crisis. In this respect, it directly serves the 7th and 10th Goals of the EU Youth Strategy.

The project provides opportunities for young people to gain new knowledge about economics, design and business models, as well as using them to develop circular economy skills. The project promotes cross-sectoral cooperation by increasing the green skills of young people necessary for the transition to a circular economy. In breaking the pressure of COVID-19 on economies and employment, the circular economy can offer a solution that will open the door to green jobs. Our aim is to equip low-skilled youth with circular economy skills through learning methods based on digital tools and gamification. Our objectives;

  • * Promoting entrepreneurship, social entrepreneurship and active citizenship of young people with circular and green skills
  • * Raising awareness for cyclical activities to become widespread in society
  • * Providing non-formal learning tools for youth operators to conduct circular economy trainings
  • * Increasing employment opportunities by equipping low-skilled youth with circular skills
  • * To produce innovative tools/materials based on digital and gamification for the acquisition of circular skills
  • * Encouraging youth organisations, businesses and universities to engage in more circular activities

Expected results when the project is completed;

  • * Circular economy handbook: Non-formal learning material for youth operators and will develop circular and green skills of target groups.
  • * 3 modules of circular economy and green skills virtual courses
  • * 500 people participating in virtual courses (100 from each country)
  • * Circular economy educational escape rooms game: A circular economy game with 6 different scenarios has been produced that allows young people to have fun and learn by themselves.
  • * User guide/instructions, QR codes and tips for games
  • * 6 multiplier events in all partners' countries
  • * 240 recipients of project results in multiplier events (young people/youth operators)
  • * 150 youth experts (25 people from each country) trained through local project activities
  • * Online/cloud folders with project information (Google drive, yandex drive etc.)



  • * Presentation of the project; dissemination package for distribution and use of results (project website, social media accounts, logo, 4 bulletins in 6-month periods, 2 press releases in each country, brochures)
  • * In this work package, management tools, transnational project meetings and contracts (project management plan, communication plan, quality plan and monitoring evaluation strategy, risk plan, monthly action plans, dissemination and sustainability plan, 4 transnational meetings and the agenda and minutes of these meetings)
  • * Developed green and circular skills of young people for quality employment.
  • * Employment skills of low-skilled youth have been strengthened.

  • * Active citizenship and social entrepreneurship characteristics of target groups have increased in the fight against climate change.

The project is innovative in various and complementary elements, including the development of green skills and entrepreneurship to create employment opportunities for young people in circular sectors, the integration of digital tools and gamification in tackling climate change. The project will design new specialized tools and resources to address the needs and gaps in employment skills of underprivileged youth, combining innovation in gamification pedagogies, technology and non-formal learning methods with the following products:
* Circular economy virtual courses and handbook based on non-formal learning methods for youth workers/institutions
* Escape rooms game that will increase the sectoral knowledge, skills and awareness of young people


The project will provide the following innovative gains for participating organizations:
1. In order to encourage entrepreneurship, non-formal learning methods and the skills of young people in this field will be more strongly supported in the local/national/international arena. Social inclusion of more young people will be ensured by increasing the ability to develop non-formal learning methods in youth work.
2. Expertise will be gained in the development of products that bring all stakeholders together for the development of circular skills and provide more opportunities for young people in this regard.

3. With the project outputs, the self-learning experiences of young people will be developed and it will contribute to reducing the skill differences between individuals.
4. Digital materials produced as an open educational resource will guide many stakeholders in the field for the development of disadvantaged groups in youth work.
5. Participating institutions strengthen their project management capacities and Europe-wide business networks for youth work.

The project consortium has been conducting social inclusion, employment, non-formal education programs and skills development activities for young people with fewer opportunities and disadvantaged backgrounds for years. The project promotes the development of entrepreneurial skills of young people, active citizenship, greater involvement with social problems and employment through digital tools and games. Aiming to develop innovative entrepreneurial tools and nonformal learning materials, our project complements the existing projects and work of the consortium by producing tangible results for youth unemployment, supporting low-skilled youth, creating sustainable communities and tackling the climate crisis.


POSTAL 3 as inclusive Green Learning places KA2 project aims to transform an increasing number of consumers into conscious producers by raising awareness about urban gardening and natural resource cycles, contributing to the protection of the environment and reducing climate change.
* KARAVAN (TR): From the Emotional Management to Emotional Resillience project aims to develop gamification and innovative pedagogies to increase the social well-being of young adults in business life.
* AISR; Gen-Z: Developing Competences And Opportunities For Social Media Entrepreneurship project brings together the opportunity provided by the social media world and the motivation that guides young people to develop employability and entrepreneurship skills.

* Edu 4U; The added value of Social Entrepreneurship in Youth Work project analyzes the concept, methods and values of social entrepreneurship suitable for the youth sector and provides youth workers with real model examples of young social entrepreneurs in action.
* Wordlnet; 'Dragon Dreamers': It is a project that aims to transfer tools and capacities to young workers and youth to create sustainable projects collaboratively, to promote entrepreneurship and social inclusion in youth communities.

Combating climate change is one of the main priorities of the European Union and our project is the focus. This priority is addressed in formal and non-formal education activities in the different sectors of the Erasmus+ program (school education, adult, vocational education ec). Therefore, project products can be used in different areas of the program. For example, the looping escape room game can be a fun digital material in lessons involving environmental and climate topics such as science and geography. The project partners represent organizations from different European countries with different profiles and past experiences.


These organizations have been involved in many different projects supported by the Erasmus+ Programme. These projects are from the fields of youth, adult education, vocational education and school education and enabled the consortium to establish cooperation networks with different institutions and organizations. With its past experience, the Consortium can contribute to a strong impact in different areas of the Erasmus+ Program by disseminating the project results in its existing networks. Our project directly serves the EU Skills Agenda by supporting the development of young people's digital skills and green skills in circular sectors

The project blends the experiences of 6 different institutions from 5 countries and creates an EU-wide synergy to develop the skills of young people related to the circular economy. The circular economy is one of the EU's policy priorities, and the work to be done in this area by the partner countries will contribute to the creation of sustainable communities, green transitions and the EU's fight against climate. In order to prevent youth unemployment, which is one of the main problems of EU countries, all partners will approach the project from their national perspectives and contribute to the development of innovative products related to the youth sector within their expertise. Dissemination of transnational cooperation project results to wider audiences encourages the development of new cooperation networks.


Needs analysis

The transition to a green economy requires a major shift in the roles and skills of workers around the world. Strengthening the capacity of our staff and organizations in our network to develop green, circular and digital skills of NEETs and lessopportunized youth
- Increasing the knowledge, skills and understanding of NEETs about circular systems
- Introduction of green technologies and production processes and developing the skills of the personnel who will implement them
- Equipping youth professionals, teachers and trainers with the latest information on environmental issues and green skills
- Raising awareness about green job opportunities and developing collaborations on job-employee matching, including training opportunities
- Bringing a more circular and greener structure to our consortium


- Developing innovative and digital learning tools to train the human resources needed by EU-wide businesses in the transition to the circular system
- Implementation of circular economy practices in our institutions
- Raising awareness on the importance of green and circular skills in combating climate change and environmental pollution
- Developing instituttional capacity by employing disadvantaged youth through more inclusive and accessible non-formal learning activities

1. PARTICIPANTS FROM PARTNER ORGANIZATIONS: Managers, trainers, youth experts researchers, project managers, administrative staff and other professionals will constitute the staff of the partners directly involved in the project development. Personnel working on the project at a personal/professional level;
- Disseminate information about project products
- Motivating potential users of project results
- To encourage possible initiatives created through project activities
- Supporting other initiatives inspired by the project
- Participating in multiplier events representing the project and its products
- European level networking on cross-skills and related issues in the project.
- Exchange experience with other professionals and project managers.


2. YOUTH (including those with fewer opportunities): An effective social media campaign will be conducted to encourage youth participation in activities. With the campaign, information such as the time, hour, access conditions, content and speakers of the event will be expressed.
- 100 to 500 people from each country with circular economy virtual courses
- 250 people in total, 50 from each country with the escape rooms game
3. YOUTH WORKERS (Experts, trainers, public and NGOs representatives): Institutional visits will be made and invitations will be sent to invite them to project activities. The agenda containing information about the objectives of the event, activities, etc. will be delivered to the participants via invitations. Youth operators will send the information forms containing the profile of the personnel to the event organizer institution/organization via e-mail.
- Green and Circular Skills Handbook trainer training 10 people from each country, 50 people in total
- A total of 200 people, 40 from each country, participated in the project multiplier events.
4. EU-wide businesses, youth organizations and public institutions
- 25 institutions/organizations, 5 of which are cooperation partners

Two different ways were followed in determining the needs. These:
1. Study of International Studies: The results of the ILO's Department of Skills and Employability, in collaboration with the European Center for the Development of Vocational Education (Cedefop), of the global research on skills needs for greener economies, represent a large sample for needs analysis in our project. Because this research was conducted in 21 countries that represent 60 percent of the world's population, 59 percent of global GDP and 49 percent of global CO2 emissions. Country studies have found that change in employment, and thus in skills, is the result of four change factors: physical change in the environment, policies and regulations, technology and innovation, greener markets for products and services, and consumer habits.


2. Survey Study: 6 organizations that make up our consortium applied questionnaires, including a set of green skills, to both their corporate personnel and 500 people between the ages of 15-30 in their own countries. According to the survey results, the participants; 48% pollution prevention, 37% waste prevention, 57% renewable energy generation, 43% environmental improvement, 56% ecosystem management, 38% sustainability education, 54% environmental audit, It was concluded that 41% did not have sufficient information on environmental finance, 58% on environmental policies, 63% on sustainability research and 29% on sustainable development

Low-skilled youth constitute a disadvantaged group in finding employment. The project will produce innovative tools that will provide youth with the green and sustainable skills required by the circular economy and create opportunities for quality employment. Project partners will enrich non-formal learning methods/tools in the youth sector by using innovative and uptodate technologies to produce tangible results. The staff of all partnerships will improve their personal/professional profiles by mutually sharing knowledge and experience with each other. It is based on the development of the Handbook, Virtual Courses, Escape Room Games, local project work, multiplier events, dissemination and networking activities to meet the needs of the consortium and target groups.

Project products; There will be accessible and high-quality learning tools to train young people and youth operators on the circular economy. With virtual courses, a structured content on the circular economy and experts in this field will be brought together with the target audience. The willingness of better-skilled youth to participate in circular activities and their initiatives to address the climate crisis will increase. Young people with greener skills will have a strengthened profile for employment by recognizing job opportunities in these sectors.


Escape rooms game will provide the competencies that young people should have in the transition from a linear economic system to a circular economy system. The games will encourage young people to explore skills in circular sectors, social entrepreneurship and active citizenship. Local activities and multiplier events will ensure distribution and use that will take the use of products from a local to an international dimension. Networking activities will provide a basis for all partners to contact them and share project results in order to establish new collaborations at local/regional/national/EU dimensions.

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Partner Organisations